God Hates Us
Since nobody else has mentioned it, it falls upon me to point out this.
Please tell me I’m not the only person who thinks this makes absolutely no sense whatsoever?
Home of New York's Intellivisiongentsia
Since nobody else has mentioned it, it falls upon me to point out this.
Please tell me I’m not the only person who thinks this makes absolutely no sense whatsoever?
Comments are closed.
Ha HA! Even Will Wright cannot escape the narrativist’s wrath!
Seriously though, this seems a little bizarre, but makes perfect sense when you think about it. The movie will be about a guy (even though most of the people who play the Sims are female) who can somehow control the people and the places around him. In the end he will learn a valuable lesson about letting go and taking life one day at a time. It will join the other movies of this genre, such as Bruce Almighty, Click and the George Burns classic Oh, God!
…”Oh, God!” qualifies as a classic, nowadays?
Well, it clearly founded a genre, or at least a trope.
Well, technically wouldn’t “Bedazzled” predate it? Sure, it’s the Devil instead of God, but it more or less amounts to the same thing.
Yes, you are correct as usual, my friend. I mean it’s Faust all the way down anyway, right?
Well, not exactly, since that’s traditionally a story of ultimate doom. Faust doesn’t get to play around with power for a little while, make mistakes and learn a valuable life lesson– he goes to Hell. “Bedazzled” stands as part of the tradition of seeing the devil foiled in his pacts with mortals, in which he’s beaten by such figures as Daniel Webster, Dudley Moore and Charlie Daniels. If Faust is a story of fate triumphant and “Bedazzled” a story of fate outwitted, perhaps “Oh God!” represents a story of fate reinforcing the status quo– in the end, nothing’s really changed by the supernatural advances attempted in those films. Instead, the power-figure is there to show the mortal-figure the value of the life they’d had all along. Basically, it’s a superhero story in which the hero learns to give up the superpowers. The moral of the story is giving up unrealistic, unpragmatic wants and desires, and aiming for something more down-to-earth. In the end, there’s something very conservative about it…
Julie Andrews!
Also, the guy, Rod Humble, quoted in that article, is the creator the little experimental game The Marriage, which is his attempt to use a basically abstract game for very expressive purposes. It’s not a complete failure, although a little goofy (really Rod? Pink and Blue?) and ugly (just because the graphics are abstract, doesn’t mean they have to be complete crap.) Also, his slightly pompous explanation of the game is pretty annoying – oh, so you’re going to tackle the question “can a game be art”?, someone call Ueda-san and let him know, I’m sure he’s dying to find out the answer.
Okay, Frank. I give up. what does Julie Andrews have to do with this?