Readings

Roguelikes

I love Roguelikes. I admit that I maybe love them more in theory than I actually love to play them, but I’ve played enough Nethack to genuinely feel a deep affection for the actual gameplay itself and not just its spiky, spartan, elitist, and techno-mythic aura. Roguelikes are awesome, insanely deep, demonstrations of the power of combinatory systems, a kind of state-space pr0n, and because of their ridiculous and wonderful ascii surface, they are also sort of like the computer game equivalent of brilliant radio drama.

It turns out that Game Set Watch has somebody writing a column about Roguelikes, his two most recent articles are about ADOM, and I think they nicely capture the quality that makes these things so beautiful –

Things to do While Visiting Ancardia
ADOM, Nethack with a Goatee