Former Idle Thumbs personality and current designer at Irrational Studios, Steve Gaynor drops by to talk about how he got his start in the game industry. He also talks about being director of the DLC for Bioshock 2, Minerva’s Den, and what draws him to narrative heavy and atmospheric games. We also discuss the tension between narrative and player agency, as well as what drives him as a designer.
The episode is up on iTunes but you can also download it here:
The episode has also been added to our Podcast page, where you can download older episodes of Another Castle.
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