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Another Castle Episode 19 – Richard Lemarchand

Industry veteran and lead game designer on Uncharted and Uncharted 2, Richard Lemarchand, sat down with us to talk about his career and his thoughts on the art of making games. Recounting his rise through the game industry Lemarchand touches on a number of other topics, including storytelling and the challenges of designing a multi-player cart racer. We also talk about indie and art games and whether he would ever consider leaving AAA development to work on more personal projects.

The episode is up on iTunes but you can also download it here:

Another Castle Episode 19 – A Conversation with Richard Lemarchand

The episode has also been added to our Podcast page, where you can download older episodes of Another Castle.

We’re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me here.

2 Comments

  1. Liz wrote:

    What’s the word about exploring space you guys use? Derive? How do you spell that?

    Tuesday, June 22, 2010 at 4:35 pm | Permalink
  2. Charles J Pratt wrote:

    Hi Liz, and thanks for listening!

    It’s ‘dérive’, pronounced something like ‘deh-reev’ (my French is not great). It’s an idea about exploring spaces that comes from Guy DeBord and the Situationist movement.

    Hope you enjoyed the show!

    Tuesday, June 22, 2010 at 10:08 pm | Permalink

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