Games

The Designer’s Dilemma: Geek Love

Don't try this at home, kids...

http://www.divshare.com/download/3748406-477

Valentine’s Day is just around the corner, and you don’t know how tempting it is to make another game about suicide just for the occasion. Instead, however, let’s put a slightly more optimistic face on the grim occasion, and try a more upbeat game of inevitable failure. See, in all the work I’ve been putting into my dialogue-driven games, I realized that there was one already existing genre of games that I’d been ignoring entirely, and one that had potentially the greatest potential for narrative, gameplay and emotional connection:

The dating-sim!

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