A couple of great things came out of Montreal recently.
The first is a talk by Jonathan Blow, developer of the upcoming XBox Live title Braid, at the Montreal International Games Summit. The talk covers his concerns about the state of game design, its methods and conceits, and different possibilities for maturing the discipline in general. In making his argument he uses the common ‘design bias’ that most people (Ian Bogost being the worst offender) fall into when trying to suggest solutions to this problem, but overall I have to say that I agree with almost everything he says.
Next is the game Passage which was created by Jason Rohrer for the Montreal-based art-game collective Kokoromi’s Gamma 256 show. After playing the game for only a few minutes I knew that it would stick firmly in my heart next to Knytt as a game that invokes enormous emotions considering its scope.