Anyone interested in digital game design should probably be somewhat familiar with procedurally generated content. While I think that there will always be a place for a more top-down approach, this type of content creation definitely leads to a really interesting aesthetic, and I don’t just mean the ascii graphics in roguelikes.
Geek Nights interviews Tarn Adams, one of the developers of Dwarf Fortress.
Roguelike developer Andrew Doull has an ongoing series of essays about the death of the level designer. This link comes to us courtesy of my friend and associate, Noah Sasso.