Last night the issue of ‘gaming literacy’ came up once again. This is a recurring topic in our class, one that we continue to struggle with and argue about. To my mind we still have not settled on exactly what it means to be gaming literate. Does it mean the ability to navigate and manipulate systems quickly and easily? Does it mean having a base line understanding of the game making process to actually have the kind of conversations through the design that both Frank and I have talked about? Is it spotting inter-textuality as Bob says? Much discussion has taken place in the past semester and I feel that very little has been settled. That gives me hope actually, because it means that we have truly reached the real questions of game design, instead of mere engineering problems. May I suggest though, as the closing weeks of class approach, that we turn to engineering, to mechanics, and do what we all came here to do: design games.