An interesting conversation is going on in the world of Chess, where rules modifications, including something called a “slight win”, are being proposed to address issues like too many draws and general watchability/playability issues. It’s interesting to watch how this “authorless” game undergoes design evolution through a process of player activism and institutional policy.
I found out about this via Tyler Cowen’s blog. Tyler is a well-known economist. His angle on the proposed changes, and the econ-centric comments on his post, are fascinating.
One commentator put it: “Great. Having screwed up finance and economics beyond rescue, you guys now want to screw up chess too.”