Games

The Designer’s Dilemma: Picking Up the Pieces

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Game design, like writing, can be a lonely job. At least that’s my experience. It makes a certain amount of sense, as I’m the type who concentrates on the single-player experience. In that sense, solitary design is just as empowering as solitary writing, though it falls prey to the same obstacles, especially when it comes to ideas. When you’re at a loss for words, you call it writer’s block.

When you’re at a loss for rules, though– well, you can read the title of this article, can’t you?

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