Never fear, pleasant dreamers! This time doesn’t provide too much in the way of advancement, but at least I got past the mental blockade I was experiencing before. I still maintain that the designers should’ve polished their controls a bit more and made certain puzzle actions a wee bit less obtuse, but in the end, like any good games, failures speak more to a player’s weaknesses than that of the design. You’d think I’d have figured out the rule of the ax by now…
Game Design Advance
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