Well, pleasant dreamers, I didn’t think I’d be coming back to write this follow-up so soon. When I returned to Another World after the extended sabbatical I’d taken during the finals, I fully expected the process of finishing the game to be long, hard and brutally taxing to my finely developed cerebral muscle. Instead, only a few days after describing to you, my faithful audience (I’m sorry, but does anyone else hear an echo?) of the trials and tribulations of Eric Chahi’s clever, but sometimes too-clever-for-its-own-good cinematic platformer, here I am arriving on our solemn little roadside attraction on the information super-highway to tell you all (I shall tell you all!) that I have beaten the game. I have climbed to the top of the mountain, ladies and gentlemen, and seen what I had to see. After it all, how would I say this ending compares to all the other games I’ve pontificated about so far? Rather well, I must say, except for one tiny thing:
It doesn’t really have an ending.