This week in Dispatches, we continue our examination of Snatcher, the game that time forgot, and compare its gameplay to one of its closest mechanical relatives. Does that mean we’ll be delving into the Lucasarts vaults like everyone assumes when talking about adventure games? No, and a big part of that comes between the difference between the point-and-click and the click-and-click, and if you don’t know it already, then prepare to learn a little something. Things are about to get educational…
Game Design Advance
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