Skip to content

Monthly Archives: January 2008

The Designer’s Dilemma: Picking Up the Pieces

http://www.divshare.com/download/3600625-1dc Game design, like writing, can be a lonely job. At least that’s my experience. It makes a certain amount of sense, as I’m the type who concentrates on the single-player experience. In that sense, solitary design is just as empowering as solitary writing, though it falls prey to the same obstacles, especially when it […]