{"id":8,"date":"2007-02-01T03:22:27","date_gmt":"2007-02-01T03:22:27","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=8"},"modified":"2007-02-06T07:31:37","modified_gmt":"2007-02-06T07:31:37","slug":"ags-class-2-notes","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=8","title":{"rendered":"AGS class 2 notes"},"content":{"rendered":"<p>*Reading Discussion<\/p>\n<p>Story vs. Mechanics<\/p>\n<p>-inherent storytelling in the mechanics or explicitly needed?<\/p>\n<p>Story telling has mechanics<\/p>\n<p>-story arch<br \/>\n-plot device<br \/>\n-tropes<\/p>\n<p>Q. posed: Why do we care?<\/p>\n<p><!--more--><\/p>\n<p>Reverse Performance art\u2026<\/p>\n<p>*Games as expressive medium<\/p>\n<p>Where does the expression in games come from?<\/p>\n<p>-designed in the mechanics?<br \/>\n-enacted by the player while interacting with mechanics?<br \/>\n-enacted by the player while interacting with other players?<br \/>\n-player consuming developer\u2019s story + mechanics?<\/p>\n<p>Expression = Meaning?<\/p>\n<p>-author creates meaning, players consumes\/understands<br \/>\n-author &gt; meaning &gt; audience<\/p>\n<p>Representation.<\/p>\n<p>-Participatory medium<br \/>\n-Can be more or less Abstract<\/p>\n<p>Representation used here as the pedestrian meaning:<br \/>\n-a sword is a sword is a sword, not a sword is a sword is a phallic symbol<\/p>\n<p>Archaeological approach vs other (anthropological approach?)<\/p>\n<p>-Need to explore games basic roots\/concepts vs looking at a bunch of examples and finding similarities and patterns<\/p>\n<p>*Games Listed (initially as examples that provided memorable story)<\/p>\n<p>Deus Ex<br \/>\nShenmue<br \/>\nFinal Fantasy<br \/>\nLegend of Zelda<br \/>\nMetal Gear Solid<br \/>\nICO<br \/>\nSims<br \/>\nEve Online<br \/>\nKattamari<br \/>\nGTA<br \/>\nSuper Mario 2<\/p>\n<p>*Is story at an acceptable level in games proportionally to it\u2019s development in history?<\/p>\n<p>-general consensus is yes, but only proportionally<\/p>\n<p>*Desires for the Future of Games<\/p>\n<p>-Broader setting\/genre (more contemporary environments)<br \/>\n-More elegant balance between story\/game play<br \/>\n-More expressive use of mechanics (like Kattamari)<br \/>\n-More player influence over story<br \/>\n-Stories that are unlike anything we\u2019ve seen before, but still recognizable as stories (Super Mario Brothers 2)<\/p>\n<p>*The List<\/p>\n<p>Function of a cannon?<\/p>\n<p>-to create a common lexicon to know where games pushed a genre and how well it worked<\/p>\n<p>Any List needs to be more user-friendly<\/p>\n<p>-usability \/form doesn\u2019t make the contents any less relevant<\/p>\n<p>*Do you need to have vast experience playing games to make games?<\/p>\n<p>-general consensus of yes<\/p>\n<p>*List of influential developers: (scribe\u2019s note: sorry, too many names were listed too quickly for me to grab them all)<\/p>\n<p>Miyamoto<br \/>\nKojima<br \/>\nWright<br \/>\nSchafer<br \/>\nMolineux<br \/>\nBleszinski<br \/>\nRomero ?<\/p>\n<p>*Games as a category, worth preserving?<\/p>\n<p>-Works will continue to get lost until they achieve broader recognition as something worth preserving (such as traditional visual arts)<br \/>\n-Sentimental value of preservation is achieved through unique experience with specific hardware such as playing Super Mario Brothers with the retangle controller on the NES<\/p>\n<p>*Are modern Games Baroque?<\/p>\n<p>Possibly:<\/p>\n<p>-People are hungry for \u2018low budget\u2019 games such as Geometry Wars<br \/>\n-http:\/\/www.ferryhalim.com\/orisinal\/<\/p>\n<p>*Our List<\/p>\n<p>What to ask?<br \/>\n-Which of these have you played?<br \/>\n-Which have you not played but are familiar with?<br \/>\n-Which don\u2019t belong in the cannon?<br \/>\n-Which belong but are not here?<\/p>\n<p>List will be redone due to need for specifics related to generation differences in game series<\/p>\n<p>*Use the blog as a continuation of class discussion<\/p>\n","protected":false},"excerpt":{"rendered":"<p>*Reading Discussion Story vs. Mechanics -inherent storytelling in the mechanics or explicitly needed? Story telling has mechanics -story arch -plot device -tropes Q. posed: Why<\/p>\n","protected":false},"author":20,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/8"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/20"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/8\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}