{"id":79,"date":"2007-04-01T02:18:33","date_gmt":"2007-04-01T02:18:33","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=79"},"modified":"2007-04-05T19:44:43","modified_gmt":"2007-04-05T19:44:43","slug":"game-design-advance-mar2607","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=79","title":{"rendered":"Game Design Advance &#8211; Mar.26.07"},"content":{"rendered":"<p>Hey guys, sorry about the lateness of this.<\/p>\n<p><!--more--><\/p>\n<p>Game Design Advance    Mar.26.07<\/p>\n<p>| Did you play Peacemaker?<\/p>\n<p>&#8211; It&#8217;s actually pretty good (Oren)<\/p>\n<p>| Office Politics<\/p>\n<p>&#8211; Werewolf has a built-in dramatic arc<\/p>\n<p>> Minimum 3 day and night cycles<br \/>\n> Office Politics can end on the first turn<\/p>\n<p>&#8211; This is bad<br \/>\n&#8211; How can this be fixed?<\/p>\n<p>> Anyone can be a leak for 3 turns (Oren)<\/p>\n<p>&#8211; During the night, the first three people to put their heads up are whistleblowers<\/p>\n<p>> Maybe the boss needs more power (Frank)<br \/>\n> In Werewolf everyone has a role, not true of Office Politics<\/p>\n<p>&#8211; Maybe each person should have a role<\/p>\n<p>&#8211; Play the &#8220;Great Dalmudi&#8221;<\/p>\n<p>> A version of &#8216;Asshole&#8217; done by Richard Garfield<\/p>\n<p>&#8211; Bob as cut-scene<\/p>\n<p>| Infectious Disease<\/p>\n<p>&#8211; Some talk of the novel &#8216;Blindness&#8217;<\/p>\n<p>| Get the Glass<\/p>\n<p>&#8211; Most expensive Flash game ever made<br \/>\n&#8211; No game designer (Frank)<br \/>\n&#8211; Design firm, Scandanavian, North Kingdom<br \/>\n&#8211; &#8216;Bunny Surgery&#8217;<\/p>\n<p>| James Paul Gee<\/p>\n<p>&#8211; &#8220;What Game Have to Teach Us About Learning and Literacy&#8221;<br \/>\n&#8211; Embedded in the work is a critique of the modern school system<br \/>\n&#8211; Thinks that games are at the forefront of what we can do<br \/>\n&#8211; Very responsible (Bob)<\/p>\n<p>> From the point of view of a parent<br \/>\n> Well organized<\/p>\n<p>&#8211; Appreciated it from the perspective of a High School teacher (Charley)<\/p>\n<p>> Learn from the principles of games<\/p>\n<p>&#8211; How does any game make kids smarter? (Frank)<br \/>\n&#8211; Connections back to education are thin (Josh)<\/p>\n<p>> He goes into more detail elsewhere (Robert)<\/p>\n<p>&#8211; Developed 36 principles of good game design (Robert)<\/p>\n<p>&#8211; Great for psychology of gamers (Kunal)<\/p>\n<p>> Talking about things that shouldn&#8217;t be in schools (Kunal)<\/p>\n<p>&#8211; Unspoken assumption that school should prepare you for the workplace (Frank)<br \/>\n&#8211; Agency is the umbrella term, what&#8217;s missing from education (Josh)<br \/>\n&#8211; Biggest problem is that he always goes to himself (Oren)<\/p>\n<p>> Needs more perspectives (Oren)<br \/>\n> &#8220;But you yourself don&#8217;t want to do it&#8221; (Frank)<\/p>\n<p>&#8211; System thinking is my favorite (Frank)<\/p>\n<p>> I like it the least (Thomas)<br \/>\n> You adapt to a system to the point that you obey it (Thomas)<\/p>\n<p>| Playing With Your Head<\/p>\n<p>&#8211; A lot of work studying TV and videogames<\/p>\n<p>> Ask kids to draw their family (Thomas)<br \/>\n> Watching TV makes you draw more conventionally<\/p>\n<p>&#8211; Same thing for videogames (Thomas)<br \/>\n&#8211; Sounds like pseudo-science (Frank)<\/p>\n<p>&#8211; People design ideology into their games (Oren)<\/p>\n<p>> Will Wright and public transportation<\/p>\n<p>&#8211; A lot of critical theory in 20c. took place in shadow of fascism (Frank)<\/p>\n<p>> How do we avoid becoming fascist?<br \/>\n> If video games are making us obedient, then that&#8217;s important (Frank)<\/p>\n<p>&#8211; The main thing is that games make you think about systems (Frank)<\/p>\n<p>> You&#8217;re looking in from the outside (Frank)<br \/>\n> Comes down to being a good gamer or a smart gamer (Frank)<\/p>\n<p>&#8211; Plenty of games call attention to themselves as games (Bob)<br \/>\n&#8211; What&#8217;s important is critical thinking (Leah)<\/p>\n<p>| Are Games Art?<\/p>\n<p>&#8211; It sounds like he wants to put Okami in an art gallery (Bob)<\/p>\n<p>| System designer vs. System thinker (Robert)<br \/>\n| If you can read a book, you can write a book, but this isn&#8217;t true for games (Thomas)<br \/>\n| Games are toy fascism (Frank)<\/p>\n<p>&#8211; Good games don&#8217;t produce fascism (Frank)<\/p>\n<p>| Beauty and Goodness are not the same thing (Thomas)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hey guys, sorry about the lateness of this.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/79"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=79"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/79\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}