{"id":78,"date":"2007-03-30T17:05:07","date_gmt":"2007-03-30T17:05:07","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=78"},"modified":"2007-03-30T17:35:56","modified_gmt":"2007-03-30T17:35:56","slug":"daedelus-more-than-just-icarus-dad","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=78","title":{"rendered":"Labyrinth: More Than Just a David Bowie Movie"},"content":{"rendered":"<p>On my last post, Oren brought up the notion that every game can be considered multi-player to a certain limited extent, because players are always playing against the games themselves, and by extension the designers who built them. I&#8217;m still not a hundred percent sold on the idea, but it got me thinking as to what kind of game could be designed with amplifying this experience as its goal. Can you have a game which truly mimics the player vs. designer aspect? Here&#8217;s my attempt to at the very least sketch out the basics of such a game:<\/p>\n<p>This would be an online game for three players, based on the Greek myth of the labyrinth&#8211; in fact, let&#8217;s just go ahead and use &#8220;Labyrinth&#8221; as the title for now, even though there&#8217;s already a game\/toy with that name.<\/p>\n<p>Player one would play the role of Daedelus&#8211; the builder of the labyrinth&#8211; and would design a maze from a top-down blueprint view.<\/p>\n<p>After finishing the maze, it would be navigated by player two, playing the role of Theseus&#8211; the hero sent to rescue youths from its dungeon&#8211; who would need to get from point A to point B while in first person view, with only a small mini-map in the corner which grows more detailed the more the player explores.<\/p>\n<p>Finally, player three would play the Minotaur&#8211; the monstrous half-bull\/half-man the King of Crete commissioned the Labyrinth to imprison&#8211; and would chase Theseus throughout the maze from a third-person bird&#8217;s eye view.<\/p>\n<p>The game would end either when Theseus reaches the end or is caught by the Minotaur. Daedelus would continue designing a new maze after players 2 and 3 started an already completed one, making it a race to finish designing mazes in order to keep\u00a0them trapped inside. The seqeuence would pretty much follow like this:<\/p>\n<p>(1) Daedelus designs labyrinth.<\/p>\n<p>(2) Theseus starts labyrinth after short delay.<\/p>\n<p>(3) Minotaur starts labyrinth after short delay.<\/p>\n<p>(4) Daedelus designs new labyrinth, etc. Repeat until Theseus finishes a navigating a labyrinth before Daedelus finishes designing new one, or until Minotaur catches Theseus.<\/p>\n<p>Now, something tells me that this game has probably already been made. If not, I&#8217;ll just have to learn how to program it&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On my last post, Oren brought up the notion that every game can be considered multi-player to a certain limited extent, because players are always<\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/78"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=78"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/78\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=78"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=78"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=78"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}