{"id":60,"date":"2007-03-26T21:51:54","date_gmt":"2007-03-26T21:51:54","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=60"},"modified":"2007-03-27T15:07:06","modified_gmt":"2007-03-27T15:07:06","slug":"game-proposal-mostly-for-conversation","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=60","title":{"rendered":"game proposal &#8211; mostly for conversation"},"content":{"rendered":"<p><strong>Conceptual Sketch of a Game I&#8217;ll Never Make<\/strong><\/p>\n<p>I am inspired by Defcon to make games in which the play space is a quantified exaggeration of now or the near future.  But while the play in Defcon is high level strategy, I&#8217;m more interested in exploring a citizen-scale playspace.<\/p>\n<p>For example, a simple quanitifcation is a multiplayer online game set in a scenario in which a large corporation is dominating the landscape with a very simple goal to its behavior ; within its possibility,  it rearranges its behavior continuously in order to maximize its own profit.<\/p>\n<p>All the human players are left with the task to topple this pre-exscheme; and that is the entire narrative of the game.  They are given a cohesive collection of tactics which they can enact singularly, they can collaborate on, they can combine, etc.  And of course it somehow introduces factions on the play level &#8211; so there is an incentive to win the game with your own movement, which may corrupt the larger motive, while making the play fun.  While there is a win state , there is no necessary guarantee that the players will reach it.<\/p>\n<p>I just want this to be less boring than Tale in the Desert, but totally in homage to it.<\/p>\n<p>And I&#8217;m exactly interested in how this kind of model might redefine the possibility space of the citizen players in our real world.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Conceptual Sketch of a Game I&#8217;ll Never Make I am inspired by Defcon to make games in which the play space is a quantified exaggeration<\/p>\n","protected":false},"author":18,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/60"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=60"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/60\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=60"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=60"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=60"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}