{"id":3,"date":"2007-01-24T05:56:05","date_gmt":"2007-01-24T05:56:05","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=3"},"modified":"2007-02-06T07:30:42","modified_gmt":"2007-02-06T07:30:42","slug":"first-colloquium-of-the-international-of-games-ags-class-1","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=3","title":{"rendered":"First colloquium of the international of Games (AGS class 1)"},"content":{"rendered":"<p>class advanced game:<\/p>\n<p>What is wanted for the class<\/p>\n<p>&#8211; long term commitment perspective<br \/>\n&#8211; Not about making a game for this class specifically nor analysis per se but fueling current and future projects.<br \/>\n&#8211; no particular &#8220;homework&#8221; but indeed personal involvment and proposition of work.<\/p>\n<blockquote><p><span style=\"font-weight: bold\">Prerequisites<\/span><\/p><\/blockquote>\n<p>&#8211; Importance of terminology: not really, most of the vocabulary is common one.<br \/>\n&#8211; game knowledge: being literate (see list of games to know about what a literate person is)<\/p>\n<blockquote><p><span style=\"font-weight: bold\">Goal?<\/span><\/p><\/blockquote>\n<p>&#8211; Notion of <a target=\"_blank\" href=\"http:\/\/www.lorimazzuca.com\/images\/products\/Deep%20Play_thmb.jpg\"><em>Deep play<\/em><\/a> (don&#8217;t accuse me, I wasn&#8217;t the one saying that)<br \/>\n&#8211; jonathan blow? game &#8216;<a target=\"_blank\" href=\"http:\/\/braid-game.com\/news\/\">Braid<\/a>&#8216; , his webPage <a target=\"_blank\" href=\"http:\/\/number-none.com\/blow\/index.html\">link<\/a>!<br \/>\n&#8211; what can video games can explain and tell us&#8230; or something, I didn&#8217;t catch the name (book by him according to his majesty Charles the First)<\/p>\n<blockquote>\n<p style=\"font-weight: bold\">People and what they want to do<\/p>\n<\/blockquote>\n<p>&#8211; <em>Josh Knowles<\/em>, fell in love with games during ITP.<br \/>\n&#8211; <em>Chris Paretti<\/em> worked in games.<br \/>\n&#8211; Thomas Duc was interested in games and finally found a place to (try) to talk about it seriously.<br \/>\n&#8211; <em>jury<\/em> big screens public space phone.<br \/>\n&#8211; <em>huinong yang<\/em>?(sorry for butchering a name) text games. game theory interest (<a target=\"_blank\" href=\"http:\/\/www.wilddivine.com\/\">journey to wild devine<\/a>,  <a target=\"_blank\" href=\"http:\/\/smart.tii.se\/smart\/projects\/brainball\/index_en.html\">brainball<\/a>)<br \/>\n&#8211; <em>fusrine<\/em>?(sorry for butchering a name) flash games + interest in theory<br \/>\n&#8211; <em>Ming sun lee<\/em>(sorry for butchering a name) also known as <strike>James Bond<\/strike> Sam. Interested in designing small games.<br \/>\n&#8211; <em>sinan<\/em>(sorry for butchering a name) Interest in user experience designer, how game are compelling.<br \/>\n&#8211; <em>Mat Fargo<\/em>  : peripheral stuff for game companies. Took classes in game in berkeley.<br \/>\n&#8211; <em>Charles<\/em> (also known as his majesty Charles the first), game and interactive art.<br \/>\n&#8211; <em>charly<\/em>, (also known as his majesty Charles the second)future of games, pushing the enveloppe. Experimental work<br \/>\n&#8211; <em>Rob<\/em>: interest in play for short term, casual games.<br \/>\n&#8211; <em>Robert<\/em>: research project , games and learning : game designer research.<br \/>\nDomain of game design for kids, Game behaviors<br \/>\n&#8211; <em>Oren Ross<\/em>, undergrade in games. thesis??? game, <a target=\"_blank\" href=\"http:\/\/www.seriousgames.org\/index2.html\">serious game<\/a>?<br \/>\n&#8211; <em>Tikva<\/em> (sorry didn&#8217;t catch this one Tikva).<br \/>\n&#8211; <em>Lea<\/em> period piece game.<br \/>\n&#8211; <em>Kunal<\/em> game design experience and got sick of it because bad experiences. social game and rules.<br \/>\n&#8211; <em>Franky<\/em>. Interaction design<br \/>\n&#8211; <em>Bob<\/em> trying to get to game templates<br \/>\n&#8211; <em>Derek,<\/em> Gamer. tries to be taken seriously.<\/p>\n<p><!--more--><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\nJUICY PROBLEMS<br \/>\nserious games<br \/>\npolitical envolvement<br \/>\nnarrrative<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br \/>\n|==================|<br \/>\n| In the mood for games      |<br \/>\n|==================|<\/p>\n<p>conceptual approach to video games:<br \/>\n-Approach games like other fields.<br \/>\n<strong> -Algorithmic thinking<\/strong><br \/>\n&#8211; Gameplay units of hours is not necessary good unit.<br \/>\n&#8211; Games like appliances, not anymore<br \/>\n&#8211; Performance oriented critiscism<br \/>\n&#8211; too much analysis or not enough? [fake debate]<br \/>\n&#8211; They are Next best thing, immersive human experience.<br \/>\n&#8211; careful of the cult of design<br \/>\n&#8211; Mogy (game)<br \/>\n&#8211; field of engineering<\/p>\n<p>&#8211; Narrative<br \/>\n&#8211; <a target=\"_blank\" href=\"http:\/\/www.gamespot.com\/pc\/adventure\/facade\/index.html\">Facade<\/a><br \/>\nIs Facade a game? What is the game mechanic? What do you &#8212; feel &#8212; ?<br \/>\ninteresting concept of degradation as a game dynamic.<br \/>\nFrank is shooting with his &#8220;meaningful choices&#8221; gun against Facade.<br \/>\nFacial expression, what part of the emotional involvment.<br \/>\nGame or not Game, it is too short to test the rythm, the flow of it.<br \/>\n&#8211; Narrative and performance<\/p>\n","protected":false},"excerpt":{"rendered":"<p>class advanced game: What is wanted for the class &#8211; long term commitment perspective &#8211; Not about making a game for this class specifically nor<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/3"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/3\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}