{"id":287,"date":"2008-07-30T01:46:27","date_gmt":"2008-07-30T01:46:27","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=287"},"modified":"2008-08-01T16:11:21","modified_gmt":"2008-08-01T16:11:21","slug":"the-ideally-silent-majority","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=287","title":{"rendered":"The (Ideally) Silent Majority"},"content":{"rendered":"<p>Every now and then the internet lives up to its mid-&#8217;90s, utopian advertisement and a random internet search will lead you to something unexpected and fascinating. In just such a situation I found an article entitled <a href=\"http:\/\/www.efdeportes.com\/efd10\/jbale.htm\">Virtual Fandoms; Futurescapes of Football<\/a>. Written by the geographer John Bale, the essay touches on what he calls the &#8216;placelessness&#8217; of some sports, specifically Football, and the problem spectators present when it comes to &#8220;fair play&#8221;.<\/p>\n<p>There are a lot of interesting points throughout the piece, at least to someone like me who doesn&#8217;t know much about sports.<\/p>\n<p>I don&#8217;t know when it was published (the most recent citation is from 1995) but my first thought was how he would react to the phenomenon of professional<em> Starcraft <\/em>players and tournaments in South Korea. Completely isolated from their spectators by hermetically <a href=\"http:\/\/youtube.com\/watch?v=bPpelB-vHUM\">sealed bubbles and earphones<\/a>, playing on a perfectly even playing field, this sport and its athletes seem like they would be closest to his ideals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Every now and then the internet lives up to its mid-&#8217;90s, utopian advertisement and a random internet search will lead you to something unexpected and<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/287"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=287"}],"version-history":[{"count":6,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/287\/revisions"}],"predecessor-version":[{"id":293,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/287\/revisions\/293"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}