{"id":261,"date":"2008-07-21T18:50:00","date_gmt":"2008-07-21T18:50:00","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=261"},"modified":"2008-07-21T18:50:00","modified_gmt":"2008-07-21T18:50:00","slug":"dangerous-music","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=261","title":{"rendered":"Dangerous Music"},"content":{"rendered":"<p>Of the blogs I&#8217;ve been following recently my current favorite is Versus Clu Clu Land, written by the mysteriously named Iroquois Pliskin (if you catch the reference you get a good idea of his taste in games). About a week ago Iroquois posted a short piece drawing <a href=\"http:\/\/versusclucluland.blogspot.com\/2008\/07\/jazz-and-american-game-design.html\">an analogy between Jazz and video games<\/a>.<\/p>\n<p>Music has always seemed an appropriate metaphor for games to me, and I think the post does a good job of touching on the interesting design tension inherent between structure and improvisation. Unfortunately it gets caught up in the over-blown  &#8216;narrative versus interactivity&#8217; dichotomy at the end and doesn&#8217;t speak to what I think is the more interesting logical conclusion: that playing a game is a form of performance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Of the blogs I&#8217;ve been following recently my current favorite is Versus Clu Clu Land, written by the mysteriously named Iroquois Pliskin (if you catch<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/261"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=261"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/261\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=261"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=261"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=261"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}