{"id":257,"date":"2008-07-13T03:30:09","date_gmt":"2008-07-13T03:30:09","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=257"},"modified":"2008-07-13T03:30:26","modified_gmt":"2008-07-13T03:30:26","slug":"a-card-game-appears","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=257","title":{"rendered":"A Card Game Appears"},"content":{"rendered":"<p>David Sirlin&#8217;s long-awaited, online collectible card game, <em>Kongai<\/em>, has finally been <a href=\"http:\/\/www.kongregate.com\/games\/Kongregate\/kongai\">launched<\/a> over at Kongregate. After initially finding the game uninteresting I was convinced by our friend Nash to give it another try. I&#8217;m glad I did, because it really is a great game.<\/p>\n<p>Unfortunately the great game is hidden under a terrifying interface, making the best way to learn the game an in-person tutorial from someone who already knows how to play (which is actually a lot like real card game). On top of this there&#8217;s a lot of lag and a few server glitches right now that might cause you to lose games even when your victory is imminent (this seems to happen less on ranked matches). Also, there&#8217;s no ability to play with your friends, which is ironic for a game hosted on a social software site. Finally, the card distribution is draconian, so when someone uses an incredible combo on you it&#8217;s basically impossible to throw together a deck and try the move out for yourself.<\/p>\n<p>None of that, of course, is David Sirlin&#8217;s fault (except maybe the interface stuff) and he deserves credit for creating a really compelling and rewarding game. Everyone should try it out.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Sirlin&#8217;s long-awaited, online collectible card game, Kongai, has finally been launched over at Kongregate. After initially finding the game uninteresting I was convinced by<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,15],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/257"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=257"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/257\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}