{"id":254,"date":"2008-07-03T14:21:46","date_gmt":"2008-07-03T14:21:46","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=254"},"modified":"2008-07-03T14:21:46","modified_gmt":"2008-07-03T14:21:46","slug":"a-game-is-a-series-of-compelling-button-presses","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=254","title":{"rendered":"A Game is a Series of Compelling Button Presses"},"content":{"rendered":"<p>Designer and textbook author Chris Bateman has a post on his blog Only a Game <a href=\"http:\/\/onlyagame.typepad.com\/only_a_game\/2008\/07\/a-game-isnt-a-series-of-interesting-decisions.html\">challenging Sid Meier&#8217;s famous maxim<\/a> that &#8220;a game is a series of interesting decisions&#8221;. To his mind there are plenty of games that succeed without featuring decisions that are particularly interesting, such as rhythm games like <em>Guitar Hero<\/em>.<\/p>\n<p>Maybe it&#8217;s time to start delineating between &#8216;games&#8217;, &#8216;puzzles&#8217;, and &#8216;activities&#8217;; or would that simply confuse the matter further?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Designer and textbook author Chris Bateman has a post on his blog Only a Game challenging Sid Meier&#8217;s famous maxim that &#8220;a game is a<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/254"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=254"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/254\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}