{"id":252,"date":"2008-06-27T18:10:06","date_gmt":"2008-06-27T18:10:06","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=252"},"modified":"2008-06-30T15:44:52","modified_gmt":"2008-06-30T15:44:52","slug":"back-to-basics","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=252","title":{"rendered":"Back to Basics"},"content":{"rendered":"<p>I&#8217;ve been reading theories about games and game design for a long time, and I&#8217;m always happy to come across writers and thinkers whose ideas interest me. Recently I discovered two writers who are approaching games from a very systematic, design-oriented perspective.<\/p>\n<p><!--more--><\/p>\n<p>The first is Richard Terrell, who has been posting his thoughts on his blog, <a href=\"http:\/\/critical-gaming.blogspot.com\/\">Critical-Gaming<\/a>. From what I gather he&#8217;s a tournament level Smash Bros. player, as well as a few other things, and is working on a critical framework for games based on music theory. Some of his stuff I agree with, and some I don&#8217;t think I understand yet, but I know that my favorite neologism from him is &#8216;minimum difference&#8217;, which is basically the smallest unit in a mechanic that you can change to effect its function.<\/p>\n<p>Another writer whose doing a good job at breaking games down is Steve Swink, a game designer at Flashbang Studios. Basing his approach on the Principles of Animation, he&#8217;s trying to explain the dos and don&#8217;ts of <a href=\"http:\/\/www.steveswink.com\/principles-of-virtual-sensation\/\">virtual sensation<\/a>. This is more strictly applicable to video games than Terrell&#8217;s work, but it&#8217;s still interesting and valuable stuff. He&#8217;ll also be publishing his theories in <a href=\"http:\/\/www.amazon.com\/Game-Feel-Designers-Virtual-Sensation\/dp\/0123743281\/ref=sr_1_6?ie=UTF8&#038;s=books&#038;qid=1214591537&#038;sr=8-6\">book form<\/a> soon.<\/p>\n<p>Let&#8217;s hope that as the first generation that&#8217;s grown up with games being primarily &#8216;designed products&#8217; gets out into the world and starts designing games of their own we&#8217;ll get more of these sorts of insightful examinations.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been reading theories about games and game design for a long time, and I&#8217;m always happy to come across writers and thinkers whose ideas<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/252"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=252"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/252\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}