{"id":238,"date":"2008-05-28T15:30:57","date_gmt":"2008-05-28T15:30:57","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=238"},"modified":"2008-05-28T15:30:57","modified_gmt":"2008-05-28T15:30:57","slug":"emily-short-on-the-narrative-possibilities-of-time-management","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=238","title":{"rendered":"Emily Short on the Narrative Possibilities of Time Management"},"content":{"rendered":"<p>Emily Short is an interactive fiction (IF) author who has started writing some interesting things about games from a narrative perspective. IF grew out of and away from text adventures, which means that they&#8217;ve been grappling interactivity and narrative while everyone else has just been talking about it.<\/p>\n<p>Over on GameSetWatch she has an article about <a href=\"http:\/\/www.gamesetwatch.com\/2008\/05\/why_timemanagement_games_ought.php\">the storytelling potential of games like Diner Dash and Miss Management<\/a>. The article itself seems to meander a bit, but basically she seems to be saying that the intimate, moment-to-moment interaction with characters in these games can create a strong bond with the player, and that this bond is not being fully exploited in the narrative structure.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Emily Short is an interactive fiction (IF) author who has started writing some interesting things about games from a narrative perspective. IF grew out of<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/238"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=238"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/238\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=238"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}