{"id":234,"date":"2008-05-14T16:49:18","date_gmt":"2008-05-14T16:49:18","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=234"},"modified":"2008-05-28T15:33:57","modified_gmt":"2008-05-28T15:33:57","slug":"the-angry-young-man-in-all-of-us","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=234","title":{"rendered":"The Angry Young Man in All of Us"},"content":{"rendered":"<p>There&#8217;s an interesting article by Kieron Gillen up on The Escapist about the aesthetics of <em>Gears of War <\/em>and the game&#8217;s maturity level in general. His basic argument is that most of the people who criticize <em>GoW<\/em> for it&#8217;s ridiculous storyline and over-the-top machismo don&#8217;t rest the same harsh gaze on titles like <em>Devil May Cry<\/em>, which celebrate heroes and stories that are just as insipid. His point ends up being that there&#8217;s an important place for juvenalia in culture, but it also served to make me wonder just how low my standards are when it come to games. Personally I don&#8217;t think that <em>Gears<\/em> had the level of self-awareness that excuses something like <em>Bad Boys II<\/em>, but that&#8217;s just me. Either way, Gillen is always a good read.<\/p>\n<p>Article <a href=\"http:\/\/www.escapistmagazine.com\/articles\/view\/issues\/issue_149\/4900-I-ve-Got-to-be-a-Macho-Man.3\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s an interesting article by Kieron Gillen up on The Escapist about the aesthetics of Gears of War and the game&#8217;s maturity level in general.<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/234"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=234"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/234\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}