{"id":2301,"date":"2010-12-22T05:31:13","date_gmt":"2010-12-22T05:31:13","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2301"},"modified":"2011-08-08T20:27:33","modified_gmt":"2011-08-08T20:27:33","slug":"another-castle-season-two-episode-one-andy-nealen","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2301","title":{"rendered":"A Conversation with Andy Nealen"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p><strong>Andy Nealen<\/strong>, co-creator of the award winning indie game, <strong>Osmos<\/strong>, sits down with us this week. We talk about his long journey to game development through architecture and computer science. Andy also tells the story behind Osmos, and gives a very brief hint at what might become a future project. We also talk about physics, control, <strong>Chess<\/strong> and <strong>Street Fighter IV<\/strong>.<\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/102_nealen_full_complete.mp3\">Another Castle &#8211; Andy Nealen<\/a><\/strong><\/p>\n<p>The episode has also been added to our<strong> <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a><\/strong> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Andy Nealen, co-creator of the award winning indie game, Osmos, sits down with us this week. We talk about his long journey to game development<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2301"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2301"}],"version-history":[{"count":7,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2301\/revisions"}],"predecessor-version":[{"id":2372,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2301\/revisions\/2372"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2301"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2301"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2301"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}