{"id":2192,"date":"2010-06-21T19:40:08","date_gmt":"2010-06-21T19:40:08","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2192"},"modified":"2010-06-23T14:02:54","modified_gmt":"2010-06-23T14:02:54","slug":"another-castle-episode-19-richard-lemarchand","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2192","title":{"rendered":"Another Castle Episode 19 &#8211; Richard Lemarchand"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>Industry veteran and lead game designer on <strong>Uncharted<\/strong> and <strong>Uncharted 2<\/strong>, <strong>Richard Lemarchand<\/strong>, sat down with us to talk about his career and his thoughts on the art of making games. Recounting his rise through the game industry Lemarchand touches on a number of other topics, including storytelling and the challenges of designing a multi-player cart racer. We also talk about indie and art games and whether he would ever consider leaving AAA development to work on more personal projects. <\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/019_lemarchand_full_complete.mp3\">Another Castle Episode 19 &#8211; A Conversation with Richard Lemarchand<\/a><\/strong><\/p>\n<p>The episode has also been added to our<strong> <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a><\/strong> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Industry veteran and lead game designer on Uncharted and Uncharted 2, Richard Lemarchand, sat down with us to talk about his career and his thoughts<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2192"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2192"}],"version-history":[{"count":4,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2192\/revisions"}],"predecessor-version":[{"id":2202,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2192\/revisions\/2202"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2192"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2192"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2192"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}