{"id":2166,"date":"2010-05-04T01:39:02","date_gmt":"2010-05-04T01:39:02","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2166"},"modified":"2010-05-04T01:39:02","modified_gmt":"2010-05-04T01:39:02","slug":"another-castle-episode-17-naomi-clark","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2166","title":{"rendered":"Another Castle Episode 17 &#8211; Naomi Clark"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>Sitting down with us this week is <strong>Naomi Clark<\/strong>, a game designer and producer and a veteran of the New York City development scene. We talk about he career as a game developer, including some stories about her former work at <strong>GameLab<\/strong>. We also discuss her opinions of <strong>Farmville<\/strong> and her idea of the &#8216;<strong>Fantasy of Labor<\/strong>&#8216; that she says is the reason for the game&#8217;s popularity. Finally she gives some brief advice for those thinking about working on game in New York.<\/p>\n<p>Note: There were some audio problems with my mic that caused me to sound very quiet (which is perhaps for the best), but you can hear Naomi very clearly!<\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/017_clark_full_complete.mp3\">Another Castle Episode 17 &#8211; A Conversation with Naomi Clark<\/a><\/strong><\/p>\n<p>The episode has also been added to our<strong> <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a><\/strong> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sitting down with us this week is Naomi Clark, a game designer and producer and a veteran of the New York City development scene. We<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2166"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2166"}],"version-history":[{"count":4,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2166\/revisions"}],"predecessor-version":[{"id":2172,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2166\/revisions\/2172"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}