{"id":2151,"date":"2010-04-14T19:13:06","date_gmt":"2010-04-14T19:13:06","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2151"},"modified":"2010-04-15T15:17:56","modified_gmt":"2010-04-15T15:17:56","slug":"another-castle-episode-16-kevin-cancienne","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2151","title":{"rendered":"Another Castle Episode 16 &#8211; <br\/>Kevin Cancienne"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>This week our old friend, <strong>Kevin Cancienne<\/strong>, who&#8217;s the Director of Game Development at <a href=\"http:\/\/areacodeinc.com\/\">area\/code<\/a>, dropped by to talk about his career as a game developer in New York City. In the process we get the story behind their hit game <strong>Drop7<\/strong>, as well as advice for aspiring game designers who also know how to program. Finally, we talk about Kevin&#8217;s experiment with league level play in Valve&#8217;s <strong>Team Fortress 2<\/strong>. <\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/016_cancienne_full_complete.mp3\">Another Castle Episode 16 &#8211; A Conversation with Kevin Cancienne<\/a><\/strong><\/p>\n<p>The episode has also been added to our<strong> <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a><\/strong> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week our old friend, Kevin Cancienne, who&#8217;s the Director of Game Development at area\/code, dropped by to talk about his career as a game<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2151"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2151"}],"version-history":[{"count":3,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2151\/revisions"}],"predecessor-version":[{"id":2154,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2151\/revisions\/2154"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}