{"id":21,"date":"2007-02-09T22:35:47","date_gmt":"2007-02-09T22:35:47","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=21"},"modified":"2008-09-04T05:58:04","modified_gmt":"2008-09-04T05:58:04","slug":"currently-playing","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=21","title":{"rendered":"Currently Playing?"},"content":{"rendered":"<p>I just finished both Gears of War and Final Fantasy XII. Right now I&#8217;m reserving judgement on Gears until I can play the co-op campaign mode, which is where I hear it really shines, but there are already aspects to it that I can see are just plain unfinished, or not thought through enough.  If any of you all have a 360, the internet, and a copy Gears, and, of course, the desire to play through it again, then speak up.<\/p>\n<p>Final Fantasy XII is what I&#8217;m calling an &#8216;imperfect masterpiece&#8217;. The talent of the team behind it is obvious all the way through, but for whatever reason, they couldn&#8217;t pull all the strings together in the end. On the other hand, it is rediculously good-looking for a Playstation 2 game. Maybe that&#8217;s shallow to say, but it really is quite amazing what they pulled off.<\/p>\n<p>So is anyone else playing anything, good or bad?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just finished both Gears of War and Final Fantasy XII. Right now I&#8217;m reserving judgement on Gears until I can play the co-op campaign<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/21"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=21"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/21\/revisions"}],"predecessor-version":[{"id":393,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/21\/revisions\/393"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=21"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=21"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=21"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}