{"id":2076,"date":"2010-03-19T04:29:38","date_gmt":"2010-03-19T04:29:38","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2076"},"modified":"2010-04-22T16:11:02","modified_gmt":"2010-04-22T16:11:02","slug":"another-castle-episode-14-jeremiah-johnson","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2076","title":{"rendered":"Another Castle Episode 14 &#8211; <br\/>Jeremiah Johnson"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>Legendary chip musician and digital artist, <strong>Jeremiah &#8216;nullsleep&#8217; Johnson<\/strong>, stopped by this week to talk about his work, both musical and non-musical, as well as the joy of &#8216;shmups&#8217;. One of the founding members of <strong><a href=\"http:\/\/www.8bitpeoples.com\/\">8bitpeoples<\/a><\/strong>, Jeremiah gives a brief history of chiptune music from its origins in the demo scene up to newer bands like Anamanaguchi. We also spend a bit of time discussing what some consider a dead genre, the &#8216;shooter&#8217;, and why its particular charms are being mostly ignored by today&#8217;s gamers. Finally, we briefly talk about some of the non-musical work Jeremiah&#8217;s been doing, including his game hacking project called <strong>Data Spills<\/strong>.<\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/014_nullsleep_full_complete.mp3\">Another Castle Episode 14 &#8211; A Conversation with Jeremiah Johnson<\/a><\/strong><\/p>\n<p>The episode has also been added to our <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Legendary chip musician and digital artist, Jeremiah &#8216;nullsleep&#8217; Johnson, stopped by this week to talk about his work, both musical and non-musical, as well as<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2076"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2076"}],"version-history":[{"count":9,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2076\/revisions"}],"predecessor-version":[{"id":2163,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2076\/revisions\/2163"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}