{"id":203,"date":"2008-03-06T00:06:13","date_gmt":"2008-03-06T00:06:13","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=203"},"modified":"2008-09-04T05:49:57","modified_gmt":"2008-09-04T05:49:57","slug":"how-to-make-a-game-the-lazy-mans-way","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=203","title":{"rendered":"How to Make a Game: The Lazy Man&#8217;s Way"},"content":{"rendered":"<p>A little advice for all the ITP students taking Frank Lantz&#8217;s into game design class: the easiest way to quickly design a game is to simply take an object, hold it in your hand, and then say the name of the object aloud. Finally &#8212; and this is key &#8212; add the letter &#8220;O&#8221; to the end of the name of the object (and possibly an exclamation mark!). Example: pick up a coin, say the name and then add an &#8220;O&#8221; to get: Coin-O! Viola&#8230; you have yourself a game. It&#8217;s that easy. Now just playtest it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A little advice for all the ITP students taking Frank Lantz&#8217;s into game design class: the easiest way to quickly design a game is to<\/p>\n","protected":false},"author":12,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/203"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/12"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=203"}],"version-history":[{"count":1,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/203\/revisions"}],"predecessor-version":[{"id":361,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/203\/revisions\/361"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}