{"id":2024,"date":"2010-01-20T16:38:00","date_gmt":"2010-01-20T16:38:00","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=2024"},"modified":"2010-04-02T19:47:32","modified_gmt":"2010-04-02T19:47:32","slug":"another-castle-episode-10-john-sharp","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=2024","title":{"rendered":"Another Castle Episode 10 &#8211; John Sharp"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>This week we sit down with <strong>John Sharp<\/strong>, professor at <strong>Savannah College of Art and Design<\/strong> (SCAD), to talk about his switch from art historian to game academic. Along the way we talk about the strange provincialism of game enthusiasts, what makes a game &#8216;good&#8217;, and the upcoming <strong>Art History of Games conference<\/strong>, which John organized along with Ian Bogost and Michael Nitsche.<\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><strong><a href=\"http:\/\/gamedesignadvance.com\/podcast\/010_sharp_full_complete.mp3\">Another Castle Episode 10 &#8211; A Conversation with John Sharp<\/a><\/strong><\/p>\n<p>The episode has also been added to our <a href=\"http:\/\/gamedesignadvance.com\/?page_id=1616\">Podcast<\/a> page, where you can download older episodes of Another Castle.<\/p>\n<p>We&#8217;re always looking for feedback on how to improve the podcast so if you have any thoughts feel free to comment on this post or email me <a href=\"mailto:charles.joseph.pratt@gmail.com\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week we sit down with John Sharp, professor at Savannah College of Art and Design (SCAD), to talk about his switch from art historian<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2024"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2024"}],"version-history":[{"count":5,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions"}],"predecessor-version":[{"id":2125,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions\/2125"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2024"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2024"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2024"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}