{"id":1810,"date":"2009-11-22T21:23:17","date_gmt":"2009-11-22T21:23:17","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1810"},"modified":"2009-11-23T04:43:30","modified_gmt":"2009-11-23T04:43:30","slug":"which-call-of-duty","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1810","title":{"rendered":"Which Call of Duty?"},"content":{"rendered":"<p>This recent <a href=\"http:\/\/www.brainygamer.com\/the_brainy_gamer\/2009\/11\/a-sliver-of-pie.html\">Brainy Gamer post<\/a> is terrific and I&#8217;m happy he wrote it.<\/p>\n<blockquote><p>I&#8217;d love to read more solid analysis about how and why this game and its predecessor work such magic with players. We&#8217;re drawn to writing about narrative games because we understand (or at least we think we do) their structures, and we have a vernacular for discussing them. [&#8230;] But I think the distortion field has distanced many of us from the vast majority of players and their perceptions of this game. It&#8217;s like we&#8217;re talking about one game, and they&#8217;re playing another.<\/p><\/blockquote>\n<p>Edit: My response is <a href=\"http:\/\/www.brainygamer.com\/the_brainy_gamer\/2009\/11\/a-sliver-of-pie.html#comment-6a00e3982444028833012875c853ca970c\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This recent Brainy Gamer post is terrific and I&#8217;m happy he wrote it. I&#8217;d love to read more solid analysis about how and why this<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1810"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1810"}],"version-history":[{"count":4,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1810\/revisions"}],"predecessor-version":[{"id":1814,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1810\/revisions\/1814"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1810"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1810"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1810"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}