{"id":1790,"date":"2009-11-10T15:27:58","date_gmt":"2009-11-10T15:27:58","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1790"},"modified":"2010-04-02T19:49:09","modified_gmt":"2010-04-02T19:49:09","slug":"another-castle-episode-5-richard-rouse-iii","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1790","title":{"rendered":"Another Castle Episode 5 &#8211; Richard Rouse"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Another Castle\" src=\"http:\/\/gamedesignadvance.com\/podcast\/anotherCastleHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>We sit down with Richard Rouse III, who has had a long and storied career as a game designer in the industry, working on games like <em>The Suffering<\/em> and <em>Blacksite: Area 51<\/em>. He is also author of <em>Game Design: Theory and Practice<\/em>, one of the first books to specifically addressed the art and craft of game design.<\/p>\n<p>The episode is up on iTunes but you can also download it here:<\/p>\n<p><a href=\"http:\/\/gamedesignadvance.com\/podcast\/005_rouse_full_complete.mp3\">Another Castle Episode 5 &#8211; Richard Rouse III<\/a><\/p>\n<p>This episode will also be added to our \u2018Podcast\u2019 page, where you can download older episodes of Another Castle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We sit down with Richard Rouse III, who has had a long and storied career as a game designer in the industry, working on games<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1790"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1790"}],"version-history":[{"count":5,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1790\/revisions"}],"predecessor-version":[{"id":2130,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1790\/revisions\/2130"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1790"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1790"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1790"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}