{"id":1715,"date":"2009-10-15T23:00:18","date_gmt":"2009-10-15T23:00:18","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1715"},"modified":"2009-10-15T23:01:50","modified_gmt":"2009-10-15T23:01:50","slug":"reading-for-the-weekend-2","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1715","title":{"rendered":"Reading for the Week"},"content":{"rendered":"<p>Here are a couple of things that I came across today that some of you might be interested in<\/p>\n<p>First, our own Frank Lantz was interviewed by the folks over at Tale of Tales (really just Michael Samyn). I wish there had been a little more back and forth, but it&#8217;s worth reading for Frank&#8217;s further refinement of his argument against thinking of games as media.<\/p>\n<ol>\n<a href=\"http:\/\/tale-of-tales.com\/blog\/interviews\/interview-with-frank-lantz\/comment-page-1\/#comment-42292\">Lantz contra Samyn<\/a><\/ol>\n<p>Second, Anna Anthropy has a new installment of her series of &#8216;Level Design Lessons&#8217;. This time she examines the design of the indie game Star Guard.<\/p>\n<ol>\n<a href=\"http:\/\/www.auntiepixelante.com\/?p=499\">Anthropy on Starguard<\/a><\/ol>\n<p>Enjoy!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are a couple of things that I came across today that some of you might be interested in First, our own Frank Lantz was<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1715"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1715"}],"version-history":[{"count":9,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1715\/revisions"}],"predecessor-version":[{"id":1724,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1715\/revisions\/1724"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1715"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1715"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1715"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}