{"id":1479,"date":"2009-07-03T01:14:47","date_gmt":"2009-07-03T01:14:47","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1479"},"modified":"2009-07-03T01:15:30","modified_gmt":"2009-07-03T01:15:30","slug":"auntie-pixelante-on-level-design","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1479","title":{"rendered":"Auntie Pixelante on Level Design"},"content":{"rendered":"<p>I&#8217;m sure most of you have seen this by now, but I just thought I would link to <a href=\"http:\/\/www.auntiepixelante.com\/?p=459\">a great post<\/a> by Anna Anthropy on the level design over at her blog. Basically she dissects a small portion of one level from <strong>Super Mario Land<\/strong>, and shows the care and craft that went into designing even such a small corner of the game.<\/p>\n<p>The piece reminds me a lot of the stuff that Richard Terrell has been doing over on his blog <a href=\"http:\/\/critical-gaming.squarespace.com\/blog\/\">Critical-Gaming<\/a>, which should also be referred to for some great insights into level design.<\/p>\n<p>She mentions at the beginning of her post that she was partly inspired by a conversation she and I had about the lack of any real discussion about level design. The truth is that, as <a href=\"http:\/\/gamedesignadvance.com\/?p=475\">I&#8217;ve said before,<\/a> I think the real problem is that most people who talk about games don&#8217;t actually make them. Anna Anthropy, Richard Terrell, and Steven Gaynor over at <a href=\"http:\/\/fullbright.blogspot.com\/\">Fullbright<\/a> have all written great pieces on level design, and they all have at least one thing in common: they all make games.<\/p>\n<p>Also, if anybody&#8217;s wondering about the podcast she mentions, Noah Sasso and I are in the process of recording a dozen or so interviews which we&#8217;re going to edit all at once and then start releasing late August or early September.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m sure most of you have seen this by now, but I just thought I would link to a great post by Anna Anthropy on<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1479"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1479"}],"version-history":[{"count":4,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1479\/revisions"}],"predecessor-version":[{"id":1483,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1479\/revisions\/1483"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1479"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1479"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1479"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}