{"id":1455,"date":"2009-06-03T18:57:42","date_gmt":"2009-06-03T18:57:42","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1455"},"modified":"2009-07-26T22:46:36","modified_gmt":"2009-07-26T22:46:36","slug":"nyu-game-center-lecture-series-podcast","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1455","title":{"rendered":"NYU Game Center Lecture Series Podcast"},"content":{"rendered":"<p>Unless you were living in New York City this past Spring it&#8217;s unlikely that you were able to attend any of the series of lectures by game industry luminaries hosted at NYU&#8217;s new Game Center and moderated by the Center&#8217;s Director Frank Lantz. Well now each of the lectures are available as a podcast through iTunes, which you can find by simply searching &#8216;NYU Game Center&#8217;.<\/p>\n<p>The lecture series included:<\/p>\n<ul>\n<li>Dr. Ian Bogost, author of <em>Persuasive Games<\/em><\/li>\n<li>Jonathan Blow, creator of <em>Braid<\/em><\/li>\n<li>Warren Spector, creator of <em>Ultima: Underworld<\/em>, the <em>Thief<\/em> series, and <em>Deus Ex<\/em><\/li>\n<li>Marc LeBlanc, creator of the MDA framework<\/li>\n<li>Eric Zimmerman + Katie Salen, co-authors of <em>Rules of Play<\/em><\/li>\n<\/ul>\n<p>&nbsp;<br \/>\nHighlights from the series include Ian Bogost literally speaking Greek (which is hilarious when you think about it), Jon Blow confessing that he doesn&#8217;t really play test his games, and Warren Spector saying that the most important story in a game is the player&#8217;s and then saying that he&#8217;s more interested in making games with authored stories. Also, if you want to know what I sound like, I&#8217;m the guy that asks a question in almost every Q&amp;A session (and isn&#8217;t Eric Zimmerman).<\/p>\n<p>The lecture series will be returning in the Fall and those will also be made available in podcast form!<\/p>\n<p><strong>Update:<\/strong> You can also download all the podcasts at the Game Center&#8217;s website <a href=\"http:\/\/gamecenter.nyu.edu\/events\/\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unless you were living in New York City this past Spring it&#8217;s unlikely that you were able to attend any of the series of lectures<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,4],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1455"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1455"}],"version-history":[{"count":18,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1455\/revisions"}],"predecessor-version":[{"id":1504,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1455\/revisions\/1504"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1455"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1455"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1455"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}