{"id":1439,"date":"2009-04-27T17:14:24","date_gmt":"2009-04-27T17:14:24","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1439"},"modified":"2009-04-27T17:31:04","modified_gmt":"2009-04-27T17:31:04","slug":"black-white-and-gray","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1439","title":{"rendered":"Black, White and Gray"},"content":{"rendered":"<p>An interesting conversation is going on in the world of Chess, where <a href=\"http:\/\/www.chessbase.com\/newsdetail.asp?newsid=5372\">rules modifications<\/a>, including something called a &#8220;slight win&#8221;, are being proposed to address issues like too many draws and general watchability\/playability issues. It&#8217;s interesting to watch how this &#8220;authorless&#8221; game undergoes design evolution through a process of player activism and institutional policy.<\/p>\n<p>I found out about this via <a href=\"http:\/\/www.marginalrevolution.com\/marginalrevolution\/2009\/04\/convexifying-the-choice-set-an-ongoing-series.html\">Tyler Cowen&#8217;s blog<\/a>. Tyler is a well-known economist. His angle on the proposed changes, and the econ-centric comments on his post, are fascinating.<\/p>\n<p>One commentator put it: &#8220;Great. Having screwed up finance and economics beyond rescue, you guys now want to screw up chess too.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An interesting conversation is going on in the world of Chess, where rules modifications, including something called a &#8220;slight win&#8221;, are being proposed to address<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1439"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1439"}],"version-history":[{"count":9,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1439\/revisions"}],"predecessor-version":[{"id":1448,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1439\/revisions\/1448"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1439"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1439"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1439"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}