{"id":1379,"date":"2009-04-20T05:05:27","date_gmt":"2009-04-20T05:05:27","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1379"},"modified":"2009-04-21T03:11:17","modified_gmt":"2009-04-21T03:11:17","slug":"300-word-review-gears-of-war-2%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0%c2%a0-solo-campaign-hardcore-no-cover","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1379","title":{"rendered":"300 Word Review &#8211; Gears of War 2<br>(Solo Campaign, Hardcore, No Cover)"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"Gears of War 2 - No Cover Necessary\" src=\"http:\/\/gamedesignadvance.com\/wp-content\/images\/gearsNoCoverHeader.jpg\" alt=\"\" width=\"500\" height=\"100\" \/><\/p>\n<p>Sometimes you have to make your own fun.<\/p>\n<p><em>Gears of War 2<\/em> <a href=\"http:\/\/gamedesignadvance.com\/?p=1283\">is not a hard game<\/a>. In fact, it would be fair to say that on its default settings everyone will see the ending cinematic if they&#8217;re willing to sink the time. With this in mind I decided to give myself some additional challenge in my second playthrough, so I increased the difficulty to &#8216;Hardcore&#8217;, meaning when enemies took me down I would actually die instead of being revived by my AI companion. On top of that I decided that I would see how far I could get without taking cover (with the exception of vaulting over barriers, which requires it), expecting to make ample use of the &#8216;dive&#8217; mechanic. A couple of hours into the game I discovered something surprising:<\/p>\n<p>The cover mechanic in <em>Gears of War 2<\/em> is completely superfluous.<\/p>\n<p>In <em>Gears 2<\/em> the most effective way to take cover is to simply stand behind something, and there is always something you can stand behind. This is actually more advantageous than &#8216;taking cover&#8217; because it allows you to quickly dart in and out of fire without having to re-aim. It also helps that there&#8217;s almost never a need to flank in <em>Gears 2<\/em>;\u00a0 if you can get behind something you can stay there for the entirety of an encounter.<\/p>\n<p>This situation is probably because all the level designers at Epic grew up with and got jobs making levels for first-person shooters. As a result they&#8217;ve created maps, perhaps unconsciously, that can almost always be played without resorting to <em>Gears of War<\/em>&#8216;s signature mechanic.<\/p>\n<p>The real question is whether or not these additional contraints made <em>Gears of War 2<\/em> more interesting and unfortunately the answer is &#8216;no&#8217;. Maybe I should try &#8216;Insane&#8217; difficulty with no cover in co-op?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes you have to make your own fun. Gears of War 2 is not a hard game. In fact, it would be fair to say<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1379"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1379"}],"version-history":[{"count":48,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1379\/revisions"}],"predecessor-version":[{"id":1433,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1379\/revisions\/1433"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1379"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1379"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1379"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}