{"id":1351,"date":"2009-04-13T07:28:46","date_gmt":"2009-04-13T07:28:46","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1351"},"modified":"2009-04-13T07:28:46","modified_gmt":"2009-04-13T07:28:46","slug":"upcoming-talks-at-nyus-game-center","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1351","title":{"rendered":"Upcoming Talks at NYU&#8217;s Game Center"},"content":{"rendered":"<p>As some of you may already know New York University has recently begun organizing a new department that focuses on game design and development called the Game Center. To kick things off NYU has been hosting a series of lectures by game industry luminaries such as Ian Bogost and Jonathan Blow, hosted by friend and founder of Game Design Advance, Frank Lantz. <\/p>\n<p>So far the talks have been very interesting, with a good back-and-forth between the speakers, Frank, and the audience. The talks are open to the public and there are a few heavy-hitters coming up that would be a shame to miss:<\/p>\n<ol>\n<p>Thursday, April 16th from 6 &#8211; 8PM<br \/>\n<strong>Warren Spector<\/strong>, influential game designer presently working with Disney Interactive.<\/p>\n<p>Thursday, April 23rd from 6 \u2013 8PM<br \/>\n<strong>Marc \u201cMahk\u201d LeBlanc<\/strong>, creator of the MDA framework, a powerful conceptual approach to game design.<\/p>\n<p>Thursday, April 30th from 6:30 \u2013 8PM<br \/>\n<strong>Eric Zimmerman &amp; Katie Salen<\/strong>, co-authors of the groundbreaking book on game design, Rules of Play.<\/p>\n<p>Friday, May 8th from 6 &#8211; 8PM<br \/>\n<strong>Clint Hocking<\/strong>, pioneering game designer whose work explores new directions for blending narrative and gameplay.\n<\/ol>\n<p>The talks are being held in the Tisch Building, 721 Broadway, in Room 006.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As some of you may already know New York University has recently begun organizing a new department that focuses on game design and development called<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1351"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1351"}],"version-history":[{"count":7,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1351\/revisions"}],"predecessor-version":[{"id":1358,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1351\/revisions\/1358"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1351"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1351"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1351"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}