{"id":133,"date":"2007-06-24T04:43:07","date_gmt":"2007-06-24T04:43:07","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=133"},"modified":"2007-06-28T20:30:25","modified_gmt":"2007-06-28T20:30:25","slug":"mackenzie-wark-on-this-spartan-life","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=133","title":{"rendered":"Mackenzie Wark on This Spartan Life"},"content":{"rendered":"<p>Mackenzie Wark, who teaches at the New School and recently published the analog version of his book <em>Gamer Theory<\/em>, was recently interviewed on <em>This Spartan Life<\/em>, a machinima talk show conducted inside various <em>Halo 2 <\/em>multiplayer maps. <em>Gamer Theory <\/em>has been around for a while on the internet as an electronic book (I&#8217;m not sure that&#8217;s the right term). I got about halfway through it and realized that I just wasn&#8217;t absorbing anything. Call me old fashioned, but it&#8217;s just easier for me to comprehend what I&#8217;m reading when it&#8217;s on paper.<\/p>\n<p><em><a href=\"http:\/\/www.thisspartanlife.com\/episodes\/1004_mod3.php\">This Spartan Life<\/a> <\/em>with Mackenzie Wark<\/p>\n<p><a href=\"http:\/\/www.futureofthebook.org\/gamertheory\/\"><em>GAM3R 7H30RY<\/em><\/a> by Mackenzie Wark<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mackenzie Wark, who teaches at the New School and recently published the analog version of his book Gamer Theory, was recently interviewed on This Spartan<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/133"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=133"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/133\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}