{"id":1175,"date":"2009-02-23T18:51:30","date_gmt":"2009-02-23T18:51:30","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1175"},"modified":"2009-02-25T04:10:59","modified_gmt":"2009-02-25T04:10:59","slug":"reading-for-the-week","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1175","title":{"rendered":"Reading for the Week"},"content":{"rendered":"<p>Things have been pretty quiet here at GDA for a few weeks, so I just thought I would pass on some of the things I&#8217;ve been reading that might be overlooked.<\/p>\n<p>The first is a piece by Chris Bateman over on iHobo where he does a great job of<a href=\"http:\/\/blog.ihobo.com\/2009\/02\/why-you-play-games.html\"> summarizing some of the research<\/a> that has been done on how the human brain reacts to games.<\/p>\n<p>Over on Applied Game Design, Brenda Brathwaite has an interesting post on <a href=\"http:\/\/bbrathwaite.wordpress.com\/2009\/02\/11\/story-and-system\/\">the difference and tension<\/a> between a game&#8217;s system (what she calles the &#8216;database&#8217;) and its story. Be sure to read the comments!<\/p>\n<p>Taking a closer look at narrative in games is Emily Short on her blog. The question here is what is the most effective way to use dialogue to <a href=\"http:\/\/emshort.wordpress.com\/2009\/02\/21\/information-flow-and-characterization\/\">create characterization<\/a> in interactive fiction. However, what I found most interesting were the parts discussing the reaction of &#8216;casual&#8217; gamers to dialogue trees.<\/p>\n<p>On the other side of the system\/story coin we have David Sirlin&#8217;s <a href=\"http:\/\/www.sirlin.net\/blog\/2009\/2\/22\/a-few-things-about-street-fighter-4.html\">thoughts on <em>Street Fighter IV<\/em><\/a>. Sirlin gives the sort of expert opinion that&#8217;s always necessary with games as complicated as <em>Street Fighter<\/em>.<\/p>\n<p>Finally, the last link isn&#8217;t a specific post, but a new blog that our friend Noah Sasso pointed me towards: <a href=\"http:\/\/shmuptheory.blogspot.com\/\">SHMUPtheory<\/a>. Dedicated to shooters, it&#8217;s just started and only has a few posts up, but hopefully the author will keep going!<\/p>\n<p>Hope you all get as much out of reading these as I did!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Things have been pretty quiet here at GDA for a few weeks, so I just thought I would pass on some of the things I&#8217;ve<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1175"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1175"}],"version-history":[{"count":15,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1175\/revisions"}],"predecessor-version":[{"id":1207,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1175\/revisions\/1207"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1175"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1175"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1175"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}