{"id":115,"date":"2007-05-24T05:09:19","date_gmt":"2007-05-24T05:09:19","guid":{"rendered":"http:\/\/decisionproblem.com\/seminar\/?p=115"},"modified":"2007-05-24T05:36:03","modified_gmt":"2007-05-24T05:36:03","slug":"115","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=115","title":{"rendered":"Roguelikes"},"content":{"rendered":"<p>I love Roguelikes. I admit that I maybe love them more in theory than I actually love to play them, but I&#8217;ve played enough Nethack to genuinely feel a deep affection for the actual gameplay itself and not just its spiky, spartan, elitist, and techno-mythic aura. Roguelikes are awesome, insanely deep, demonstrations of the power of combinatory systems, a kind of state-space pr0n, and because of their ridiculous and wonderful ascii surface, they are also sort of like the computer game equivalent of brilliant radio drama.<\/p>\n<p>It turns out that Game Set Watch has somebody writing a column about Roguelikes, his two most recent articles are about ADOM, and I think they nicely capture the quality that makes these things so beautiful &#8211;<\/p>\n<p><a href=\"http:\/\/www.gamesetwatch.com\/2007\/05\/_play_things_to_do_while_visit.php\">Things to do While Visiting Ancardia<br \/>\n<\/a><a href=\"http:\/\/www.gamesetwatch.com\/2007\/02\/_play_adom_nethack_with_a_goat_1.php\">ADOM, Nethack with a Goatee<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I love Roguelikes. I admit that I maybe love them more in theory than I actually love to play them, but I&#8217;ve played enough Nethack<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/115"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=115"}],"version-history":[{"count":0,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/115\/revisions"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}