{"id":1080,"date":"2009-01-04T04:36:01","date_gmt":"2009-01-04T04:36:01","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?p=1080"},"modified":"2009-01-04T20:40:58","modified_gmt":"2009-01-04T20:40:58","slug":"neither-here-nor-there","status":"publish","type":"post","link":"https:\/\/gamedesignadvance.com\/?p=1080","title":{"rendered":"Neither Here Nor There"},"content":{"rendered":"<p>Dan Golding has an <a href=\"http:\/\/subjectnavigator.wordpress.com\/2009\/01\/03\/how-guy-debord-can-help-us-understand-videogames\/#more-206\">interesting post<\/a> up on his blog Subject Navigator about Guy Debord and his concept of &#8216;psychogeography&#8217;.<\/p>\n<p>This was a blast from the past for me. I first heard about Debord ideas and their connection to games from Game Design Advance&#8217;s founder Frank Lantz. This was back in grad school and when Frank was best known for his work on &#8216;Big Games&#8217;, which were games that sought to layer ludic properties onto the real world.<\/p>\n<p>The connection between psychogeography and level design that Dan draws is a good one. He points out the way that level design is used to subtly manipulate player behavior, such as a directing and pacing them into particularly dramatic moments.<\/p>\n<p>I thought I would also post a couple of videos that some of you may have seen but are a great visual accompaniment to Dan&#8217;s post.<\/p>\n<p>The first is called &#8216;Averaging Gradius&#8217; and is several individual runs by different people of the famous shooter&#8217;s first level layered on top of each other:<\/p>\n<ul> <a href=\"http:\/\/www.youtube.com\/watch?v=TfvsdBq9RrQ\">Averaging Gradius<\/a><\/ul>\n<p>This is a great demonstration of how level design can influence player behavior while also leaving room for individual styles of play.<\/p>\n<p>The second is also a video of a bunch of different runs layered together, this time the game is a famously difficult hack of <em>Super Mario World<\/em>:<\/p>\n<ul> <a href=\"http:\/\/www.youtube.com\/watch?v=T2OytHzZ72Y&amp;feature=related\">Many Worlds Mario<\/a><\/ul>\n<p>Here&#8217;s a game where the level design is much more punishing, leaving almost no room for improvisation. Each time the player gets to a tough spot he explodes into different possibilities but only one (well, two actually) survive until to the end. Beautiful in the way only a gamer could appreciate.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dan Golding has an interesting post up on his blog Subject Navigator about Guy Debord and his concept of &#8216;psychogeography&#8217;. This was a blast from<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,15],"tags":[],"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1080"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1080"}],"version-history":[{"count":8,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1080\/revisions"}],"predecessor-version":[{"id":1094,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/posts\/1080\/revisions\/1094"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}