{"id":1698,"date":"2009-10-13T04:34:55","date_gmt":"2009-10-13T04:34:55","guid":{"rendered":"http:\/\/gamedesignadvance.com\/?page_id=1698"},"modified":"2021-01-14T19:42:52","modified_gmt":"2021-01-14T19:42:52","slug":"selected-posts","status":"publish","type":"page","link":"https:\/\/gamedesignadvance.com\/?page_id=1698","title":{"rendered":"Selected Posts"},"content":{"rendered":"\n<h5 class=\"wp-block-heading\">This is a collection of the best posts on <strong>Game Design Advance<\/strong><\/h5>\n\n\n<p style=\"text-align: left;\"><a href=\"https:\/\/gamedesignadvance.com\/?p=3213\"><b>Bernie DeKoven<\/b><\/a><br \/>by <strong>Frank Lantz<\/strong><br \/>&#8220;&#8230;we play games for a\u00a0<em>purpose<\/em>\u00a0\u2013 for a particular kind of pleasure, beauty, and meaning \u2013 and looking at this purpose helps us understand what\u2019s going on in a game, in this dance between games and players, rules and play.&#8221;<\/p>\n<p style=\"text-align: left;\"><a href=\"https:\/\/gamedesignadvance.com\/?p=3048\"><strong>The Fruit of Knowledge<\/strong><\/a><br \/>by <strong>Frank Lantz<\/strong><br \/>&#8220;Every time I start a game of <em>Serpentes<\/em> I have to deliberately flush out the registers of my short-term memory. This is a game in which forgetting is a key skill. Then during play, as I discover the new properties of the different fruits, I must actively re-wire the connections between image and meaning.&#8221;<\/p>\n<p style=\"text-align: left;\"><a href=\"https:\/\/gamedesignadvance.com\/?p=2652\"><strong>The Procession of the Line<\/strong><\/a><br \/>by <strong>Charles J Pratt<\/strong><br \/>&#8220;<em>Ridiculous Fishing<\/em> is not a game.&#8221;<\/p>\n<p style=\"text-align: left;\"><a href=\"https:\/\/gamedesignadvance.com\/?p=2100\"><strong>In Praise of Spoilsports<\/strong><\/a><br \/>by <strong>Charles J Pratt<\/strong><br \/>&#8220;To the spoilsport a game is not a product that you pluck off a shelf and bring home to place in a machine. A game is rather a social confluence of motivations and practices.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=1567\">Games are Not Media<\/a><\/strong><br \/>by <strong>Frank Lantz<\/strong><br \/>&#8220;We\u2019ve lived with games forever, but we are only now starting to aggressively explore them as meaningful culture.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=1532\">Proceed with Caution: Process and Contingency in Games and Art<\/a><\/strong><br \/>by <strong>Scott Hoffer<\/strong><br \/>&#8220;Ultimately, these parallels offer a way of considering both the \u2018gameness of art\u2019 and the \u2018artness of games\u2019 more than they suggest that games are art, or vice versa.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=1052\">Wandering Towards Interactive Narrative<\/a><\/strong><br \/>by <strong>Charles J Pratt<\/strong><br \/>&#8220;What Shiren proves beyond a shadow of the doubt is that at the end of the day the most interesting story in a game should be your own.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=875\">The Case Against &#8216;Art-Games&#8217;<\/a><\/strong><br \/>by <strong>Charles J Pratt<\/strong><br \/>&#8220;The prevailing wisdom may be that games have not achieved the vaunted status of \u2018art\u2019, but perhaps the problem isn\u2019t with games.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=637\">Turn Me on, Dead Man: Why Urban Legends Make the Best ARGs<\/a><\/strong><br \/>by <strong>Bob Clark <\/strong><br \/>&#8220;Truth can be stranger than fiction, and wrangling it can keep everything simple as long as you stick to the lessons you learned the fiftieth time you listened to Revolution #9.&#8221;<\/p>\n<p style=\"text-align: left;\"><strong><a href=\"http:\/\/gamedesignadvance.com\/?p=475\">Advice for Aspiring Game Critics<\/a><\/strong><br \/>by <strong>Charles J Pratt<\/strong><br \/>&#8220;Games are aesthetic experiences and critics should strive to understand and communicate the ramifications of a design choice and not dismiss it out of hand as if there is some Platonic ideal that all games should strive towards.&#8221;<\/p>","protected":false},"excerpt":{"rendered":"<p>This is a collection of the best posts on Game Design Advance Bernie DeKovenby Frank Lantz&#8220;&#8230;we play games for a\u00a0purpose\u00a0\u2013 for a particular kind of<\/p>\n","protected":false},"author":11,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/pages\/1698"}],"collection":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1698"}],"version-history":[{"count":10,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/pages\/1698\/revisions"}],"predecessor-version":[{"id":3352,"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=\/wp\/v2\/pages\/1698\/revisions\/3352"}],"wp:attachment":[{"href":"https:\/\/gamedesignadvance.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}