Games, Links

Can’t Tell If He’s Kidding

Ian Bogost has a post on his blog about a game called Identity Hero. To him it’s a great example of a game simulating the features of a product. To me it’s another example of how mechanics obviously don’t have innate rhetoric and so can be given any context by just slapping the right graphics and text on top of them.

Protip: In addition to adding an ‘O’ to the end of any word to make a game, see “Coin-o“, you can also put ‘Hero’ after any noun to create a compelling and accurate (albeit abstract) simulation.