Readings

October Required Reading

(social) Realism in Gaming

This was assigned as a non-required reading in Marisa Olson’s Media Change class. Found the article really thought provoking and provided me with the direct answer to the question: will games achieve what cinema has? Yes, but in a very different manner… it’s going to take a game that’s socially relevant, that completely consumes the player, and provides powerful enough moments that it awakes the gamer by challenging him to reconsider the significance of his in-game actions.