Selected Posts
Created by Charles J Pratt on 13 Oct 2009
This is a collection of the best posts on Game Design Advance as selected by the site’s contributors.
Games are Not Media
by Frank Lantz
“We’ve lived with games forever, but we are only now starting to aggressively explore them as meaningful culture.”
Proceed with Caution: Process and Contingency in Games and Art
by Scott Hoffer
“Ultimately, these parallels offer a way of considering both the ‘gameness of art’ and the ‘artness of games’ more than they suggest that games are art, or vice versa.”
Wandering Towards Interactive Narrative
by Charles J Pratt
“What Shiren proves beyond a shadow of the doubt is that at the end of the day the most interesting story in a game should be your own.”
The Case Against ‘Art-Games’
by Charles J Pratt
“The prevailing wisdom may be that games have not achieved the vaunted status of ‘art’, but perhaps the problem isn’t with games.”
Turn Me on, Dead Man: Why Urban Legends Make the Best ARGs
by Bob Clark
“Truth can be stranger than fiction, and wrangling it can keep everything simple as long as you stick to the lessons you learned the fiftieth time you listened to Revolution #9.”
Advice for Aspiring Game Critics
by Charles J Pratt
“Games are aesthetic experiences and critics should strive to understand and communicate the ramifications of a design choice and not dismiss it out of hand as if there is some Platonic ideal that all games should strive towards.”
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